The Tamahu
In 1988, I wrote a short story about
a world turned upside down by a mysterious
Back-Ground
noise. Ten years later,
I published a web site, and started an online comic
loosely based on said story entitled The
Infra-Project. Four years into the web comic, I
changed the name to Code-Infra. I have since settled
on NETERS™.
In this universe of mine, there are an artificial
race of humanoids known as The Tamahu. Those familiar
with the story; as well as ancient Kamatic (Egyptian)
history, should be familiar with the term. I made the
Tamahu to resemble powerfully built zombies. They
wear jump-suits in various colors; depending on their
station, and have transparent craniums. They are
highly intelligent, and are totally obedient to their
creator, Dr. Kek Sol'm.
When I originally published what was then, The
Infra-Project, I used two fantastic and effective
programs called Poser and Bryce. Poser is a program
that comes chalk full of pre-fabricated human 3D
models. I simply had to morph and modify the figures
in Poser, paint their textures in photoshop, and that
was it. Bryce was even easier. It took little time to
compose all manner of landscapes in which to tell my
story.
During the process, I've needed to use various 3D
applications such as Lightwave 3D; to make all of the
buildings, vehicles, and props for the online series.
I've played around with Maya, Cinema 4D, and I'm
currently re-visiting Lightwave 9.3.1, as well as XSI
Foundation 6.0. The goal is to build all characters
from scratch. I still haven't completely given myself
over to any 'one' application - mistake - but I find
myself using Lightwave more and more ... but XSI is
nice. Problem is, I own a Mac. And I have to use
Parallels (emulation software), to run Softimage XSI.
Anyway, starting with the Tamahu, I am going to build
all characters featured in NETERS™ from the ground
up. I'll probably go with Lightwave, because I am
familiar with it's interface, and it will allow me to
do the things I want to do, without going broke in
the process. I will also be using it's built-in
'toon' rendering capabilities. This will give NETERS
that kewl toon/cel shade look found in 2D animation
and some comics.