Saint...or sinner?
htp (peace)
Kek Sol'm. Creator of the neo-carbon audio booster inoculant. The inventor of most of the technology that permeates the lives of the people of Aru'mala. Many view him as a savior. And yet there are those who see him as a devil...a worshiper of the Great Nothingness.
He is a complex man. No one knows his motives; his incarnation objective, save him. How evil can he be? His is after all the father of the NETERS... read more
The Nommos...a cold blooded lot

htp (peace)
Back to work on NETERS...taking a short break from the novel stuff. The Nommos are featured in the NETERS story arc. They are a cold blooded immortal race from the Star system Sirius. The world that revolves around Sirius is rumored to be mostly water. So say the Dogon, and they have yet to be wrong about the Nommos or Sirius. The above pic was modeled and rendered in Lightwave. The texture was 'colored' in photoshop, then applied to the Nommos object file.
I tend to envision the watery world of the Nommos as something resembling Neptune. Neptune is a gas giant; what, about 60 times larger than earth, but the color etc., works for me when thinking about an immense water planet. If you have issue zero of NETERS, then you know all about the trouble the Ma'atan Code have had in their dealings with the Nommos. read more.
Pages...
coming sooner than later...
Several coals in the fire. One of which is issue one of NETERS. This will actually be the second NETERS piece published, and I'm looking to have this issue available to you by the end of May. The following is a picture of the covers to books zero through two. You should recognize the cover to issue zero. If not, and you're into hard science fiction, then you are cheating yourself. Issue zero is available Now. Checkout the current titles tab to your right...

Keeping it simple

I
originally posted this on the main site.
Daathrekh.com. The above picture represents
what I plan to do; in terms of re-building the
characters that is. I'm going for a simpler more
uniformed approach to the Ma'atan Code fatigues.
You'll see the above type of dress in future
issues of NETERS. Gone are the numbers/designs (on
the chest), featured in the online series. I've
found that be keeping things less complicated, I
tend to get more work done.
The re-build...
Okay, so I would be lying to you if
I told you I didn't consider the wildly popular
Animated Style, for the re-building of the NETERS
universe. It seems this style lends itself to 3D
modeling ... at least for me. The following represent
what some of the characters will look like if
depicted in the style made famous by Bruce Timm. The
first image is that of the Tamahu; artificial
hue'mans created with the dead bodies of the
Retu-Guardsmen.
I also
commissioned to have the members of Team Heru
sculpted in the same manner.

The Tamahu
In 1988, I wrote a short story about
a world turned upside down by a mysterious
Back-Ground
noise. Ten years later,
I published a web site, and started an online comic
loosely based on said story entitled The
Infra-Project. Four years into the web comic, I
changed the name to Code-Infra. I have since settled
on NETERS™.
In this universe of mine, there are an artificial
race of humanoids known as The Tamahu. Those familiar
with the story; as well as ancient Kamatic (Egyptian)
history, should be familiar with the term. I made the
Tamahu to resemble powerfully built zombies. They
wear jump-suits in various colors; depending on their
station, and have transparent craniums. They are
highly intelligent, and are totally obedient to their
creator, Dr. Kek Sol'm.
When I originally published what was then, The
Infra-Project, I used two fantastic and effective
programs called Poser and Bryce. Poser is a program
that comes chalk full of pre-fabricated human 3D
models. I simply had to morph and modify the figures
in Poser, paint their textures in photoshop, and that
was it. Bryce was even easier. It took little time to
compose all manner of landscapes in which to tell my
story.
During the process, I've needed to use various 3D
applications such as Lightwave 3D; to make all of the
buildings, vehicles, and props for the online series.
I've played around with Maya, Cinema 4D, and I'm
currently re-visiting Lightwave 9.3.1, as well as XSI
Foundation 6.0. The goal is to build all characters
from scratch. I still haven't completely given myself
over to any 'one' application - mistake - but I find
myself using Lightwave more and more ... but XSI is
nice. Problem is, I own a Mac. And I have to use
Parallels (emulation software), to run Softimage XSI.
Anyway, starting with the Tamahu, I am going to build
all characters featured in NETERS™ from the ground
up. I'll probably go with Lightwave, because I am
familiar with it's interface, and it will allow me to
do the things I want to do, without going broke in
the process. I will also be using it's built-in
'toon' rendering capabilities. This will give NETERS
that kewl toon/cel shade look found in 2D animation
and some comics.