wips (works in progress)
Working...
02/12/10 21:06
... coming soon. Like in a few weeks. Issue 1 of the new NETERS story arc!
htp (peace)
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Getting the look I want...
01/26/10 00:11
Yes! I'm starting to get the look I want for the comic on a regular basis. Ya'll should know what these critters are by now. If not, then ya gotta get the official guide. Here
I still need to work on my overall technique, but I'm pleased at what I am able to produce thus far. I was worried for minute... but now it's all starting to come together...
I'm, thinking about getting my hands on one of these -
The Cintiq 12WX. This will really speed things up for me. For my needs, the price aint bad either. read more.
Back on the rebuild...
12/26/09 12:43
So I'm back on the rebuilding process. Yeah, I know ... was having big fun with Meshmixer (see previous posts). I'm definitely incorporating that application in my pipeline. Anyway, so I'm giving the characters from the NETERS story arc a make over. I'm on the Nommos now. I'm using a very good; and what I mean by good, is intuitive program called AC3D. My favorite modeling software was Hexagon, but it's all but impossible to use on an Intel Mac. Enter AC3D.
I found this application while surfing the web. I was looking for game creation software for the Mac. That's a story for another day. Anyway ... found AC3D and really got into it from jump street. I'm in the process of adding textures to the Nommos object/model.
What do you hear?
11/22/09 11:33
htp (peace)
On the massive continent Aru'mala. Giant artificial constructs called Audio-voirs roam the plains. They were created by Kek Sol'm as a means to change the frequency of the reality domain. The reason for this is as twisted as the mind that created them. read more.
I'm having fun now.
10/19/09 00:56
htp (peace)
Getting a whole bunch of work done as of late. The style that I'm going for is pretty much on point. Kinda going for that flat, hard shadowed look. Oh yeah ... gone are the green boots for the Ma'atan Code. I plan on easing up on the green and pushing more of the red on the chest design too. Oh it'll still have the same motif, just tightening stuff up is all.
The Dreamer...
10/16/09 22:56
When he was an artist, he painted the sun, moon, and stars. He wooed the most beautiful of women. He was a dreamer, an idealist who believed in the beauty and sanctity of life. But immediately following the inoculations he received in the Temple-Cities, Darajugaju Tem, would undergo an immediate and permanent change. He ... like so many others, would become a NETER. read more.
Yeah, I'm a sci-fi geek. I read comics and watch anime. In terms of power, I envision Darajugaju Tem on the level of the characters in the Dragon Ball Z series. I hate the series; I mean Mr. Bobo ... come on, but anyway, the shear magnitude of power displayed by creatures like Cell, and heroes like Goku, is off the charts. These guys shatter mountains by punching them, hurl energy balls that incinerate entire cities. That's how I see Darajugaju getting down. I have a side story; I have many, in which Darajugaju takes on several Ma'atan Code pods. Stick around...
The Capital...
10/03/09 23:58
htp (peace)
In the NETERS story arc, the Capital city is Ra'den. The architecture is a combination of pre-colonial cities from all over Aru'mala (Africa). A modern twist on the stone monoliths of the western and eastern city-states, coupled with the pyramids of the northeast and the hapi (nile) valley, populate the same cultural geographical matrix. I envision Ra'den as a cosmopolitan megalopolis, leading Nahsu (the world), in technology and commerce. Ra'den is located 1000 het-meters north of the golf of Aru'mala.
In the upcoming novel, NETERS: Before the first time, in the temple cities located in the mountainous regions of Ra'den, the most important discovery of the series takes place...
COMING SOON...
Initial studies
09/21/09 01:04
htp (peace)
Okay ... so I was able to do some quick renders and such. I like the fact that I was able to get the randomness of the dwellings. The colors and shading are what I was looking for. Haven't gotten into any serious textures. The trees are too skinny compared to the pics though. They need to be fuller at the top, and perhaps just a tiny bit shorter. I'll delete some of the trees when I add sparse grass and rocks.
Looking at the reference photos (see below), I noticed that some of the structures have a more rounded roof (female). And then there are rectangular and square buildings too. All in all, not a bad test run. I'll post more after I add the other dwelling types ... the sky ... mountains in the background, etc.