coming sooner than later...
Several coals in the fire. One of which is issue one of NETERS. This will actually be the second NETERS piece published, and I'm looking to have this issue available to you by the end of May. The following is a picture of the covers to books zero through two. You should recognize the cover to issue zero. If not, and you're into hard science fiction, then you are cheating yourself. Issue zero is available Now. Checkout the current titles tab to your right...

They either love it, or hate it...
... yup. That's the feedback I'm getting. NETERS issue zero is finally starting to make some waves. Interesting ones at that. And the verdict is, either you'll love it, or you'll hate. Well, maybe hate is too strong a word.
For those who dig it, they enjoy the complexity of the story. They comment on the cutting edge 'science' found in the story, and appreciate how everything ties together.
Now watch this. For those who don't like it, they comment on how complex the story is. They say I'm coming too hard with the science; a lot of it made-up, and they say people wont get it.
Keeping it simple

I
originally posted this on the main site.
Daathrekh.com. The above picture represents
what I plan to do; in terms of re-building the
characters that is. I'm going for a simpler more
uniformed approach to the Ma'atan Code fatigues.
You'll see the above type of dress in future
issues of NETERS. Gone are the numbers/designs (on
the chest), featured in the online series. I've
found that be keeping things less complicated, I
tend to get more work done.
The re-build...
Okay, so I would be lying to you if
I told you I didn't consider the wildly popular
Animated Style, for the re-building of the NETERS
universe. It seems this style lends itself to 3D
modeling ... at least for me. The following represent
what some of the characters will look like if
depicted in the style made famous by Bruce Timm. The
first image is that of the Tamahu; artificial
hue'mans created with the dead bodies of the
Retu-Guardsmen.
I also
commissioned to have the members of Team Heru
sculpted in the same manner.

Inspiration 101
htp (peace)
Found two great new forums. They are: The Black
Science Fiction Society, and the Black Authors
Showcase. I love these sites. In fact, I haven't been
this excited about an online forum in quite some
time. The people are creative and on point!
If you want to partake in the creative and supportive
conversations detailing the in-and-outs of
speculative fiction and/or writing and publishing
from an African American perspective;
and
not have to apologize for it, then check out these links:
Black
Science Fiction Society
and
Black Authors
Showcase
The above sites are where I spend most of my internet
time nowadays - (when I'm not doing research) -
because The folks who matriculate it's electronic
halls are doing what I enjoy doing. They care about
the things I care about, and they don't mind
exploring new ideas and possibilities; they
don't trip
out at the
notion that perhaps African American creators face
peculiar challenges as writers etc.
The Tamahu
In 1988, I wrote a short story about
a world turned upside down by a mysterious
Back-Ground
noise. Ten years later,
I published a web site, and started an online comic
loosely based on said story entitled The
Infra-Project. Four years into the web comic, I
changed the name to Code-Infra. I have since settled
on NETERS™.
In this universe of mine, there are an artificial
race of humanoids known as The Tamahu. Those familiar
with the story; as well as ancient Kamatic (Egyptian)
history, should be familiar with the term. I made the
Tamahu to resemble powerfully built zombies. They
wear jump-suits in various colors; depending on their
station, and have transparent craniums. They are
highly intelligent, and are totally obedient to their
creator, Dr. Kek Sol'm.
When I originally published what was then, The
Infra-Project, I used two fantastic and effective
programs called Poser and Bryce. Poser is a program
that comes chalk full of pre-fabricated human 3D
models. I simply had to morph and modify the figures
in Poser, paint their textures in photoshop, and that
was it. Bryce was even easier. It took little time to
compose all manner of landscapes in which to tell my
story.
During the process, I've needed to use various 3D
applications such as Lightwave 3D; to make all of the
buildings, vehicles, and props for the online series.
I've played around with Maya, Cinema 4D, and I'm
currently re-visiting Lightwave 9.3.1, as well as XSI
Foundation 6.0. The goal is to build all characters
from scratch. I still haven't completely given myself
over to any 'one' application - mistake - but I find
myself using Lightwave more and more ... but XSI is
nice. Problem is, I own a Mac. And I have to use
Parallels (emulation software), to run Softimage XSI.
Anyway, starting with the Tamahu, I am going to build
all characters featured in NETERS™ from the ground
up. I'll probably go with Lightwave, because I am
familiar with it's interface, and it will allow me to
do the things I want to do, without going broke in
the process. I will also be using it's built-in
'toon' rendering capabilities. This will give NETERS
that kewl toon/cel shade look found in 2D animation
and some comics.
NETERS
Neters.tv is the place were you'll find everything you need to now about NETERS. I will continue to use the 'News & Updates' page at daathrekh.com to announce upcoming projects, while Neters.tv will serve as the 'behind-the-scenes' look into the process and status of NETERS.
So ... what is NETERS?
NETERS - is an epic speculative fiction event, that chronicles the lives of the men and women of the Ma'atan Code. Born in the wake and destruction following a mysterious Back-Ground noise, they live out their lives, burdened with the awesome responsibility for redeeming the names, and traditions of those who came before the end of the Dream Time.
NETERS started out as an online comic almost 10 years ago. Issue zero; The Official Guide to the NETERS universe, is now available in print.
neters.tv goes live!!!
neters.tv will basically serve as the Project-Focus website for all things NETERS. A cifer-RA (High-Science-Entertainment) event.
I plan to keep neters.tv as simple as possible. It will feature three categories: news, wips (works in progress), and cool places. Each category should be self explanatory, but hey, you never know.
1. news - Mostly words, detailing where I am on any given NETERS project; when and where to purchase: comics, graphic novels, and trade paperback(s) featuring the NETERS story arc.
2. wips (works in progress) - A combination of words and pictures. It's where you'll find the raw wips (works-in-progress), and concept art for NETERS. And yes, you'll be the first to see final renders too.
3. cool places - The entries where I'll place links to other blogs/forums/sites done by artists who inspire me. Some of these URLs will eventually be moved to the permanent LINKS section on the home page.